scarlita

Scarlita

Flame Weaver

mythic Supreme

Info

Celestial

Warrior

Physical

1

Buffs & Debuffs

Buffs

Attack, Control Immunity, invincible, Shield

Debuffs

Knock, Stun

Scarlita Skill Summary

  • Divine Quake: Launches a Rock Wave to damage and knock back enemies, followed by a charged strike. Damage increases with each surviving ally. Upgrades enhance damage and stun duration.
  • Pure Cleanse: At the start, Scarlita becomes invincible, boosts attack, and recovers energy. She later descends to damage and stun enemies. Upgrades improve energy recovery, attack boost, and damage.
  • Valkyrie Spirit: Provides a shield to the weakest ally and damages nearby enemies after descending. Shield strength and damage are linked to Scarlita’s health and the number of allies. Additional upgrades increase defenses of the shielded ally.
  • Divine Judgment: Deals true damage when multiple allies are alive. It can also knock low-health, non-boss enemies out of combat. Skill upgrades reduce the required number of allies and increase the HP threshold for enemy removal.

Scarlita Skills

Divine Quake

0s

Global

0

Scarlita smashes the ground in the specified direction to create a 3-tile-wide Rock Wave, dealing damage to all enemies in that direction and knocking them back to the edge of the battlefield. Scarlita then charges and strikes, dealing 200% damage to enemies within the radius of a 2-tile arc and stunning them for 1s.
The skill damage is increased by 10% for each surviving ally besides Scarlita.
She is Unaffected when casting this skill.

  • Level 2: Increases the damage dealt by slash and strike to 220%.
  • Level 3: Increases stun duration to 1.5s.
  • Level 4: Increases the damage of this skill by 12% for each surviving ally besides Scarlita.
  • Level 5: Increases stun duration to 2s.
leaf

Pure Cleanse

Global

When a battle starts, Scarlita blinks to the backline, ascends to the sky, and hovers above the battlefield.
While in the air, she is Invincible, recovering 40 Energy per second, and increasing 2% ATK till the battle ends.
15s into the battle or when there are 2 or fewer surviving non-summoned allies besides her, Scarlita descends near the frontmost enemy. She smashes the ground upon landing, dealing 200% damage to the enemies within 2 tiles and knocking them up, stunning them for 4s.

  • Level 2: Scarlita recovers an extra 150 Energy if she descends after 15s into the battle.
  • Level 3: Scarlita gains an extra 15% ATK boost till the end of battle if she descends after 15s into a battle.
  • Level 4: Increases damage to 220%.
leaf

Valkyrie Spirit

0s

Global

Scarlita sends the weakest non-summoned ally a blessing while in the air, granting them a shield equal to 915% of Scarlita’s max HP for 3s.
Every time Scarlita wields her axe after descending on the battlefield, she deals 135% damage to the enemies within a 2-tile arc and knocks them down. This skill damage increases by 10% for each surviving non-summoned ally besides herself.

  • Level 2: Increases the shield value to 18% of Scarlita.
  • Level 3: Increases the shield value to 20% of Scarlita.
  • Level 4: Increases the damage of this skill by 12% for each surviving non-summoned ally other than Scarlita.
  • Enhance Level: Scarlita increases an allied hero’s Phys DEF and Magic DEF when using Valkyrie Spirit to protect them, with the amount equal to of Scarlita’s own Phys DEF and Magic DEF.
leaf

Divine Judgement

Global

Scarlita deals true damage if there are at least 4 surviving non-summoned allies other than herself on the battlefield.

Exclusive Skill Lvl. 2: Scarlita deals true damage if there are at least 3 surviving non-summoned allies other than herself on the battlefield.

Exclusive Skill Lvl. 3: Scarlita’s skills knock the non-boss enemies with HP lower than ‘180% and HP ratio below 20% out of the battlefield. The enemy sent out the combat this way cannot return and is considered defeated.

Exclusive Skill Lvl. 4: Scarlita’s skills knock the non-boss enemies with HP lower than ‘180% and HP ratio below 25% out of the battlefield. The enemy sent out the combat this way cannot return and is considered defeated.

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