reinier

Reinier

Balanced Evil

mythic Supreme

Info

Hypogean

Support

Magic

5

Buffs & Debuffs

Buffs

Energy, Healing

Debuffs

Increase Damage Taken, Knock

Reinier Skill Summary

  • Scared Swamp: Berial becomes invincible, hiding in an enemy’s shadow to deal continuous damage and absorb energy, then emerges to deal a high damage attack and frighten enemies. Damage increases with skill upgrades.
  • Shadow Trick: When hidden, Berial is invincible, attacking isolated enemies or healing if no isolated targets are present. Damage and healing improve with higher skill levels.
  • Devil’s Contract: On defeat, Berial hides and can revive with a portion of health if an enemy is defeated during this period. This effect triggers once per battle, with increased health restoration on higher levels.
  • Shadow Reflection: Isolated enemies lose energy and create a Silhouette mirroring Berial’s stats. The Silhouette’s inherited stats and additional effects improve with skill upgrades.

Reinier Skills

Scared Swamp

1.25s

Global

0

Reinier selects an enemy, dealing 230% damage.
If the count of allied non-summoned units equals or exceeds the number of enemy non- summoned units on the battlefield, Reinier enters another dimension with the target for 10s. Otherwise, Reinier remains on the battlefield.
If the target is under Steadfast or Unaffected, or if the target is the only non-summoned enemy alive, Reinier will deal damage instead of entering another dimension. This skill prioritizes the healthiest non- summoned enemy.

  • Level 2: The Mutual Reflection works on an extra enemy if non-summoned enemies outnumber allies by at least 2. Reduces the duration of transferring this enemy to another dimension to 7s.
  • Level 3: Increases the damage to 250%. The damage is increased to 460% if the target is in steadfast, control immunity, or the only non-summoned unit alive.
  • Level 4: Increases the damage to 260%. The damage is increased to 480% if the target is in steadfast, control immunity, or the only non-summoned unit alive.
  • Level 3: Increases the damage to 270%. The damage is increased to 500% if the target is in steadfast, control immunity, or the only non-summoned unit alive.
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Dynamic Balance

Global

Reinier prioritizes switching an adjacent ally’s position with an enemy if they’re in a symmetrical position. Whenever the enemy takes damage, the ally restores HP equal to 45% of the enemy’s taken damage till a battle ends. The total HP recovery amount by this means is no more than 1000% in a consecutive 8s.

  • Level 2: Restores allied hero’s HP equal to 46% of damage dealt
  • Level 3: Restores allied hero’s HP equal to 48% of damage dealt
  • Level 4: Restores allied hero’s HP equal to 50% of damage dealt
  • Enhance Level: Reinier increases the allied hero’s ATK by 4% till the battle ends if they’re in a symmetrical position with an enemy hero.
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Golden Ratio

12s

Global

Reinier launches a mighty strike against the healthiest enemy through the portal, interrupting them and dealing 45% damage 8 times. Afterward, Reinier punches and knocks them up, dealing 120% damage. If the enemy’s HP ratio is above 61.8%, then each hit attaches extra damage equal to 1% of their current HP, up to 20% of ATK.

  • Level 2: Reinier senses satisfaction when each enemy’s HP drops below 61.8% for the first time, recovering HP and 80 Energy.
  • Level 3: The damage of each strike is increased to 1.2% of the enemy’s current HP.
  • Level 4: Reinier shares satisfaction with allies when each enemy’s HP drops below 61.8% for the first time, granting all allies 120% HP and 50 Energy.
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Shadow Reflection

Global

Reinier deals 200% damage to the enemy and knocks them down when casting Dynamic Balance, increasing their damage taken by 25% till the battle ends.

  • Exclusive Skill Lvl. 2: Increases damage dealt to the enemy to 250%
  • Exclusive Skill Lvl. 3: Reduces the position-switched ally’s damage taken by 25% till the battle ends.
  • Exclusive Skill Lvl. 4: Increases damage dealt to the enemy to 300%
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