AFK Journey Heroes

AFK Journey offers a wide variety of heroes for players to collect and enjoy. This guide provides a comprehensive list of all available heroes.

You can conveniently organize them by their respective factions, roles, the types of buffs and debuffs they offer, or even by their attack range.

For insights into each hero’s strength, check out the AFK Journey Tier List. This list ranks heroes based on their effectiveness in different game modes, helping you make informed choices for your gameplay.

AFK Journey Heroes

ImageTitleFactionsRolesDamageBuffsDebuffshf:tax:factionhf:tax:damagehf:tax:rolehf:tax:buffshf:tax:debuffshf:tax:range
Alsa, maulermagicmagecontrol-immunityknock stun
Antandra, , , , , , , maulerphysicaltankcontrol-immunity damage-reduction energy healing reduce-damage-taken shieldreduce-damage stun taunt1
Arden, wildermagicmageentangle stun5
Atalantalightbearerphysicalmarksmanstun4
Berial, , , hypogeanmagicroguehealing invincible revivereduce-energy steal-energy1
Brutus, , maulerphysicalwarriorimmunity life-draindecrease-armor taunt1
Bryon, , , wildermagicmarksmanreduce-haste steal-energy stun taunt5
Carolina, , gravebornmagicmagedecrease-haste decrease-magic-resist freeze4
Cassadee, lightbearermagicmagemagic-damageknock stun3
Cecia, gravebornphysicalmarksmanentangle immobile5
Chippylightbearerphysicaltank1
Damian, , , wildermagicsupportenergy haste healingblind stun20
Dionel, , , , celestialphysicalmarksmanattack attack-speed true-damageknock penetration reduce-vitality5
Eironn, wildermagicroguedecrease-haste decrease-magic-resist1
Fay, , , , , lightbearermagicsupportarmor attack energy healing magic-resistdecrease-armor decrease-magic-resist3
Florabelle, wilderphysicalwarriorknock life-drain5
Granny Dahnie, , , wilderphysicaltankcontrol-immunitydecrease-haste immobile reduce-energy taunt1
Guywinlightbearerphysicaltankstun1
Hammie, lightbearermagicsupportattack healing5
Hewynn, wildermagicsupporthaste healingdispel4
Igorgravebornphysicalwarrior10
Joeylightbearerphysicalmarksmanstun4
Kafra, , , , , wilderphysicalwarriorattack control-immunity hastedecrease-armor decrease-haste knock stun1
Koko, , , , maulerphysicalsupportattack damage-reduction healing life-drain shieldstun4
Korin, lightbearerphysicalwarriorshieldknock stun2
Kruger, , , maulerphysicalwarriorattack control-immunity healing life-draindecrease-armor1
Lucius, , , , lightbearerphysicaltankhealing shielddecrease-attack knock stun taunt1
Lumont, , , , maulerphysicaltankarmor control-immunity shieldcharge knock taunt1
Lyca, , , wilderphysicalmarksmanattack-speed energy hastedecrease-armor stun5
Marileelightbearerphysicalmarksmantrue-damagestun5
Miraellightbearermagicmageburn3
Nirugravebornmagicsupport1
Odiemaulermagicmarksmanpoison5
Parisa, wildermagicmagecrit crit-amplification5
Reinier, , hypogeanmagicsupportenergy healingincrease-damage-taken knock5
Rhys, maulerphysicalmarksmancontrol-immunity movement-speedknock6
Rowan, , , lightbearermagicsupportarmor energy healing magic-resiststeal-energy3
Salazer, gravebornphysicalroguedecrease-attack knock1
Satrana, , , , maulermagicmageattack damage-reduction invincible life-draincharm reduce-healing-effect1
Scarlita, , , , celestialphysicalwarriorattack control-immunity invincible shieldknock stun1
Seth, maulerphysicalroguehastedecrease-armor life-drain1
Shakir, , maulerphysicalroguecontrol-immunity deflect life-drainreduce-healing-effect1
Silvina, , , gravebornphysicalroguedamage-reductionreduce-energy reduce-healing-effect silent stun1
Smokey and Meerky, , , , maulermagicsupportattack attack-speed energy healing true-damage8
Soren, maulerphysicalwarriordamage-reductionknock stun
Temesia, , lightbearerphysicaltankcontrol-immunitycharge reduce-damage reduce-def1
Thoran, , gravebornphysicaltankimmunity life-drain revive1
Vala, , lightbearerphysicalroguehaste movement-speeddecrease-haste stun7
Valenwilderphysicalwarriorinvincible1
Viperian, gravebornmagicmagecontrol-immunity life-drainreduce-energy5
Walkerlightbearerphysicalroguestun2
HeroDescription
[thoran]Hands down the best tank in the game. Thoran can cheat death and also deal massive damageโ€”sometimes even one-shotting the enemy team. He becomes even stronger with his EX weapon as he can form a pact with an ally, taking damage on their behalf and getting healed when the ally deals damage.
[smokey]Some of the best supports who can heal and buff nearby allies. They excel in the Dream Realm, but their aura only affects allies within a few tiles, which limits the team compositions you can use them in.
[rowan]Fills the same niche as in AFK Arena as an energy battery and excels at it, making him crucial for any story progression team. Initially, his healing is sufficient to sustain the team, but later stages necessitate pairing him with another healer.
[koko]An amazing support who can stagger the damage her allies take. While not very ‘flashy’ early on, her true value shines later in both Story and Dream Realm, and she becomes pivotal in PVP for countering the Eironn meta team by removing CC.
[cecia]A summoner capable of dealing significant damage and controlling enemies with crowd control. Her summon allows her to turn battles into 6vs5, keeping the backline occupied. While she excels in story mode throughout, her performance in other modes declines past the early game due to her reliance on a slow-charging Ultimate.
[antandra]The best A-level tank known for her taunting, CC, and debuff capabilities while protecting allies with shields. She excels in double tank teams but her faction is full of strong competitors, making it hard to justify adding her to the wishlist early on.
[viperian]An AoE-focused damage dealer who can often one-shot the whole enemy team and drain their energy, winning the Ultimate race. He fits perfectly into the Graveborn core with Thoran and Cecia.
[valen]Excels early in the game by single-handedly wiping enemy teams, but his performance drops off drastically once you reach the midgame as his burst damage isn’t enough anymore.
[reinier]The best C/H character that works well even with just a single copy. He can switch positions between ally and enemy, disrupting the backline and excelling as a Dream Realm debuffer once his EX weapon is unlocked.
[odie]One of the best A-level damage dealers in both PVE and PVP. Odie’s combination of Poison, the ability to instantly kill enemies on low HP, and massive energy recovery upon killing an enemy makes him a formidable opponent.
[lyca]A versatile character who can deal decent AoE damage, buff allies, and debuff enemies simultaneously. She pairs well with other AoE characters to quickly nuke the enemy team.
[korin]One of the best Dream Realm damage dealers once he unlocks his EX weapon. Even before that, he is successful in the story and other PVE content, thanks to his ability to protect the weakest ally with a shield and his constant CC. He is often found in teams with the lowest power who have managed to clear a stage.
[hewynn]The best healer in the game, whose healing can affect the entire battlefield. She easily fits into any composition and becomes stronger once her EX weapon is unlocked, allowing her to reduce the damage her allies take. Early on, pairing her with another support is beneficial due to her slow Ultimate charge.
[bryon]A magic Ranger who can summon a Falcon and focuses on debuffing enemies while killing them quickly. His EX weapon grants him the ability to revive once per battle.
[brutus]Known for his immortality skill, Brutus buys a few crucial seconds for his team, but he struggles to survive post-immortality. His ability to reduce the enemies’ PDEF is also less effective than what other characters offer.
[walker]A damage dealer who focuses on CC. His damage is average, but he compensates for it with excellent crowd-control abilities, making him ideal for dealing with troublesome casters.
[vala]A unique damage dealer with two forms: one for sniping the enemy backline with her rifle, and another for jumping to the backline to stab and stun them. Her ability to deal with the backline is crucial for bypassing solid frontlines, and her EX weapon, which grants invisibility, significantly improves her survivability.
[temesia]A unique character who fights mounted and ignores walls, making her a menace in both the story to disrupt enemy formations and in the Dream Realm where her damage is also decent. While initially annoying in PvP, her performance there drops later on.
[silvina]An Assassin who instantly jumps to the enemy backline at the start of the battle. Without sufficient investment in her dupes, this often results in her quick death. However, her EX weapon significantly enhances her survivability, making her a formidable presence in both PvE and PvP.
[shakir]A bruiser who can deal good damage and support nearby allies simultaneously. Shakir excels in both PvE and PvP, serving as a core member of any Mauler-based team.
[scarlita]Starts the battle by supporting from the air with shields, then descends to deal massive damage. Much of her power is locked behind her EX weapon and skill enhancements, making her early performance underwhelming.
[rhys]Moves across the battlefield on his bird, delivering a mix of single-target and AoE attacks. His specialization in both areas leads to only moderate effectiveness in either.
[marilee]The top damage dealer in the Dream Realm but only average elsewhere. Her EX weapon upgrades her normal attacks to deal True Damage, enhancing her capabilities significantly.
[lucius]Starts as a strong tank but quickly transitions to an off-tank/shield role as he is overshadowed by other tanks in terms of solo tanking capability.
[igor]A persistent nuisance in both PvE and PvP, Igor’s mobility and survivability allow him to cheat death while chipping away at your team’s HP. He remains a threat even after a pre-release nerf.
[granny]A solid tank who sometimes outperforms Thoran in certain teams. Granny combines tanking with enemy debuffing, CC, and self-healing to outlast opposing teams.
[dionel]While Dionel has high damage output, he needs multiple buffers to fully utilize his kit, making his development slower. Once properly supported, his damage potential is tremendous.
[seth]Initially fragile, Seth can eventually wipe teams by himself with significant damage and self-healing capabilities. He is versatile for both PvE and PvP, though not the best in any area.
[satrana]A damage dealer and buffer hybrid, Satrana reduces healing received by enemies attacked by her allies. Her melee squishiness, however, limits her survivability.
[parisa]A damage dealer and buffer reliant on enemy formations for effectiveness. Without favorable conditions, her effectiveness diminishes.
[niru]A unique support capable of healing and granting temporary immortality, Niru shines in PvE with proper combos. His full potential unlocks with his EX weapon, crucial for consistent performance.
[mirael]A pyromancer whose aspirations exceed her abilities. Mirael’s damage is lacking, and she offers no utility to compensate, making her less viable.
[kafra]Specializes in supporting melee teams by healing allies close to him and debuffing enemies. Kafra’s niche role requires a specific team composition to truly shine, blending healing with crowd control and defense reduction.
[fay]A support who attempts both healing and buffing but excels at neither, making her less effective than other specialized supports.
[eironn]Eironn transforms once he unlocks his EX weapon, gathering enemies for powerful combos. He is essential to the current strongest PvP team alongside Carolina and Arden and is effective in PvE.
[damian]Damian becomes a top PvP character with his EX weapon by hastening his team, allowing quicker ultimate attacks and winning the Ultimate race.
[cassadee]An AoE-focused mage who thrives in magical teams by buffing allies and reducing enemy MDEF, making her highly effective in the Dream Realm.
[carolina]Specializes in debuffing and CC, Carolina becomes essential in late-game setups, particularly alongside other CC characters in the Eironn meta team.
[berial]An Assassin who excels against isolated targets but struggles against grouped enemies. Despite focusing on single-target damage, he is less effective against bosses.
[arden]A late-bloomer whose damage output spikes when paired with CC-using characters. Part of the Eironn meta comp, he excels with the right team setup.
[salazer]Targets the highest HP enemy, typically the tank, but lacks the burst needed to effectively defeat sturdy opponents.
[lumont]Appears strong with his array of shields, debuffs, and CC, but struggles with survivability, remaining less effective compared to other tanks even with heavy investment.
[kruger]The premier PDEF debuffer for the Dream Realm, essential for lowering boss defenses. While his debuff is permanent and needs only a single application to be effective, his use outside of Dream Realm is limited.
[atalanta]Outperformed by even lower rarity characters, Atalanta lacks both damage output and utility, making her an unwise investment for most team compositions.
AFK Journey Heroes

Also, while checking the AFK Journey heroes, you might encounter different types of terms regarding buffs, debuffs, and hero stats that you might want to understand:

Basic Stats:

  1. HP (Health): This is the unit’s health pool. Damage received decreases HP, and reaching zero HP results in the unit’s defeat.
  2. ATK (Attack): This stat enhances the damage output of the unit.
  3. Phys DEF (Physical Defense): It reduces the physical damage that the unit takes.
  4. Magic DEF (Magic Defense): This lowers the magic damage received by the unit.

Rivalry Stats

  1. Crit DMG Boost: Boosts the critical damage in Rivalry Mode. When your unit lands a critical hit, the damage multiplier is adjusted based on the difference between your unit’s Crit DMG Boost and the opponent’s Crit DMG DEF. Normally, the multiplier is 150%, but this can vary between 120% and 300%, changing by 1% for each point of difference.
  2. Crit DMG DEF: Enhances critical damage defense in Rivalry Mode. When your unit takes a critical hit, the damage multiplier is modified by the difference between the attacker’s Crit DMG Boost and your unit’s Crit DMG DEF, starting at a default of 150% and ranging between 120% and 300%, shifting by 1% per point of difference.
  3. Energy Regen Reduction: Increases energy regeneration reduction in Rivalry Mode. For each point in this stat, the target’s energy recovery is lessened by 1% when they take damage from your unit.
  4. Energy Regen On Hit: Boosts energy regeneration on hit in Rivalry Mode. Each point in this stat increases your unit’s energy recovery by 1% when they receive damage.
  5. Debuff Focus: Enhances debuff focus in Rivalry Mode. Each point in this stat extends the duration of most debuffs your unit applies by 1%.
  6. Resilience: Increases resilience in Rivalry Mode. Each point in this stat cuts down the duration of most debuffs inflicted on your unit by 1%.
  7. DMG Boost: Boosts damage in Rivalry Mode. The damage multiplier for your unit is calculated by the difference between their DMG Boost and the target’s DMG Reduction. The default multiplier is 100%, with each point of difference altering it by 1%.
  8. DMG Reduction: Enhances damage reduction in Rivalry Mode. When your unit takes damage, the damage multiplier is determined by the difference between the attacker’s DMG Boost and your unit’s DMG Reduction. The default multiplier is 100%, changing by 1% for every point of difference.

Offensive Stats:

  1. ATK SPD (Attack Speed): Each point increases the unit’s normal attack frequency and attack animation speed by 1%.
  2. Crit: The unit’s crit rate when dealing damage is determined by the difference between its Crit and the targetโ€™s Crit Resist. Each point above the target’s Crit Resist boosts the unit’s crit rate by 1%.
  3. Haste: Each point in Haste boosts the frequency of the unit’s normal attacks and skills, as well as the attack animation speed, by 1%.
  4. DEF Penetration: Every point allows the unit to ignore 1% of the targetโ€™s Phys DEF and Magic DEF when dealing damage.
  5. Execution: Increases damage dealt by 1% to targets with HP below 50% for every point in Execution.
  6. Crit DMG Boost: The critical damage multiplier for critical hits is based on the difference between the unitโ€™s Crit DMG and the targetโ€™s Crit DMG DEF, ranging from 120% to 300%, with the default being 150%. Each point of difference adjusts the multiplier by 1%.

Defensive Stats:

  1. Vitality: Each point increases the effectiveness of received shields and healing, including self-heals, by 1%.
  2. Life Drain: Restores HP equal to 1% of the actual damage dealt for every point in Life Drain.
  3. Crit Resist: When receiving damage, the crit rate is based on the difference between the attackerโ€™s Crit and the unit’s Crit Resist. Each point above the unitโ€™s Crit Resist raises the attackerโ€™s crit rate by 1%.
  4. Ranged DEF: Each point in Ranged DEF reduces damage from non-adjacent enemies by 1%.
  5. Crit DMG DEF: When receiving critical damage, the critical damage multiplier is adjusted by the difference between the attackerโ€™s Crit DMG and the unitโ€™s Crit DMG DEF, with a range of 120% to 300% and a default of 150%. Each point of difference alters the multiplier by 1%.

Others:

  1. Healing: Each point boosts the effectiveness of the unit’s shields and healing (including self-heals) by 1%.
  2. Assistance: Every point extends the duration of most buffs provided by the unit by 1%.
  3. Energy Regen on Hit: Increases the unit’s energy recovery by 1% for each point when the unit takes damage.
  4. Debuff Focus: Each point lengthens the duration of most debuffs inflicted by the unit by 1%.
  5. Resilience: For every point, the duration of most debuffs on the unit is reduced by 1%.
  6. Proficiency: If the unit’s Proficiency is lower than the enemy’s level, the effectiveness of some of the unit’s skills is diminished.

Conclusion

In AFK Journey, focusing on key stats is essential for optimizing your team’s performance. The importance of each stat may vary depending on your playstyle, the specific heroes you’re using, and the challenges you’re facing. However, here are some universally crucial stats to pay attention to:

  1. HP (Health Points): Ensures your heroes can withstand damage and stay in battle longer. Especially important for frontline and tank heroes.
  2. ATK (Attack): Directly increases the damage output of your heroes, crucial for dealing significant damage to enemies.
  3. Phys DEF (Physical Defense) and Magic DEF (Magic Defense): Reduces incoming physical and magical damage, respectively. Essential for all heroes to improve their survivability.
  4. Crit and Crit DMG Boost: These stats are vital for damage-focused heroes as they significantly increase the damage output through critical hits.
  5. Energy Regen on Hit and Haste: Important for heroes whose effectiveness relies on frequently using their skills. These stats help in quicker energy accumulation and skill deployment.
  6. Healing and Assistance: For support heroes, these stats enhance their ability to heal and buff allies, making them more effective in their roles.
  7. Debuff Focus and Resilience: Important for controlling the flow of the battle. Debuff Focus extends the negative effects on enemies, while Resilience reduces the duration of such effects on your heroes.
  8. Life Drain: A great stat for sustainability in battle, allowing heroes to recover health as they deal damage.
  9. Proficiency: Ensures your heroโ€™s skills are as effective as possible against higher-level enemies.

Balancing these stats based on your team composition and the challenges you face in the game will lead to a more effective and successful gameplay experience in AFK Journey.

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